DiscoverThe InteractivistsEpisode 27 | Interview With Kyle Rowley, Quantum Break Lead Designer!
Episode 27 | Interview With Kyle Rowley, Quantum Break Lead Designer!

Episode 27 | Interview With Kyle Rowley, Quantum Break Lead Designer!

Update: 2016-04-09
Share

Description

Welcome back, fellow Interactivists!


We've been away for a couple of weeks, but now we can make it up to you - Tom and Marcos have had a great long chat with Kyle Rowley, lead designer at Remedy Games. You might recognise the Remedy name, as they're responsible for creating Max Payne and Alan Wake, and their big new game Quantum Break has just launched this week! Hopefully you're playing it right now!


Listen as Kyle talks about how he broke into the games industry, tells us a little about the game, and we ask him all about other goings-on in videogames this year. It's a corker, so press play!



Comments 
loading
In Channel
#30. On E3 2016 with 100XP

#30. On E3 2016 with 100XP

2016-06-2001:14:17

loading
00:00
00:00
1.0x

0.5x

0.8x

1.0x

1.25x

1.5x

2.0x

3.0x

Sleep Timer

Off

End of Episode

5 Minutes

10 Minutes

15 Minutes

30 Minutes

45 Minutes

60 Minutes

120 Minutes

Episode 27 | Interview With Kyle Rowley, Quantum Break Lead Designer!

Episode 27 | Interview With Kyle Rowley, Quantum Break Lead Designer!

Thomas Wood